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	<title>Design Adventures in Code</title>
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	<description>A graphic designer&#039;s attempt to make a videogame</description>
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		<title>Design Adventures in Code</title>
		<link>http://designadventuresincode.wordpress.com</link>
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		<title>Demo : English weather simulator</title>
		<link>http://designadventuresincode.wordpress.com/2009/11/22/demo-english-weather-simulator/</link>
		<comments>http://designadventuresincode.wordpress.com/2009/11/22/demo-english-weather-simulator/#comments</comments>
		<pubDate>Sun, 22 Nov 2009 15:39:49 +0000</pubDate>
		<dc:creator>jonboris</dc:creator>
				<category><![CDATA[Demos]]></category>

		<guid isPermaLink="false">http://designadventuresincode.wordpress.com/?p=118</guid>
		<description><![CDATA[Unity has a great terrain editor that allowed me to put this demo together very quickly. I&#8217;m trying to create a sense of isolation and vulnerability, and will be adding some derelict buildings into the mix next. Demo: English weather simulator<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=designadventuresincode.wordpress.com&amp;blog=8818331&amp;post=118&amp;subd=designadventuresincode&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Unity has a great terrain editor that allowed me to put this demo together very quickly. I&#8217;m trying to create a sense of isolation and vulnerability, and will be adding some derelict buildings into the mix next.</p>
<p><a href="http://www.jonmallinson.co.uk/storage/unity/stragov_rain/stragov.html" target="_blank"><img class="alignnone" src="http://www.jonmallinson.co.uk/storage/unity/stragov_rain/screenshot.jpg" alt="" width="500" height="290" /></a></p>
<p><a href="http://www.jonmallinson.co.uk/storage/unity/stragov_rain/stragov.html" target="_blank">Demo: English weather simulator</a></p>
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			<media:title type="html">jonboris</media:title>
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		<title>Alpha Release: Lander X</title>
		<link>http://designadventuresincode.wordpress.com/2009/11/14/alpha-release-lander-x/</link>
		<comments>http://designadventuresincode.wordpress.com/2009/11/14/alpha-release-lander-x/#comments</comments>
		<pubDate>Sat, 14 Nov 2009 02:28:10 +0000</pubDate>
		<dc:creator>jonboris</dc:creator>
				<category><![CDATA[Demos]]></category>

		<guid isPermaLink="false">http://designadventuresincode.wordpress.com/?p=111</guid>
		<description><![CDATA[Ta dah! Here&#8217;s a link to my lander clone, Lander X. Alpha Release: Lander X Please post your best times / comments in the comments thread &#8211; or on the unity community thread which can be found here. &#160;<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=designadventuresincode.wordpress.com&amp;blog=8818331&amp;post=111&amp;subd=designadventuresincode&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Ta dah! Here&#8217;s a link to my lander clone, Lander X.</p>
<p><a href="http://www.jonmallinson.co.uk/storage/unity/lander2/lander.html" target="_blank"><img class="alignnone" src="http://www.jonmallinson.co.uk/storage/unity/lander2/screenshot.jpg" alt="" width="500" height="290" /></a></p>
<p><a href="http://www.jonmallinson.co.uk/storage/unity/lander2/lander.html" target="_blank">Alpha Release: Lander X</a></p>
<p>Please post your best times / comments in the comments thread &#8211; or on the unity community thread which can be found <a href="http://forum.unity3d.com/viewtopic.php?t=36609" target="_blank">here.</a></p>
<p>&nbsp;</p>
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			<media:title type="html">jonboris</media:title>
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		<title>Lander : ideas!</title>
		<link>http://designadventuresincode.wordpress.com/2009/10/23/lander-ideas/</link>
		<comments>http://designadventuresincode.wordpress.com/2009/10/23/lander-ideas/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 21:54:05 +0000</pubDate>
		<dc:creator>jonboris</dc:creator>
				<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://designadventuresincode.wordpress.com/?p=106</guid>
		<description><![CDATA[Here&#8217;s all the cool things I could think of for a lander game: Refuel pad Does what it says on the tin Basic checkpoint pad Land ship on the pad to activate it Parcel checkpoint pad Pick up a parcel with the winch and drop it safely on the pad to activate it Rotating checkpoint [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=designadventuresincode.wordpress.com&amp;blog=8818331&amp;post=106&amp;subd=designadventuresincode&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s all the cool things I could think of for a lander game:</p>
<p><strong>Refuel pad</strong><br />
Does what it says on the tin</p>
<p><strong>Basic checkpoint pad</strong><br />
Land ship on the pad to activate it</p>
<p><strong>Parcel checkpoint pad<br />
</strong>Pick up a parcel with the winch and drop it safely on the pad to activate it</p>
<p><strong>Rotating checkpoint<br />
</strong>Keep up with a rotating zone to activate it</p>
<p><strong>Bomb parcel</strong><br />
Use bomb parcels to clear boulder blockages (caution &#8211; don&#8217;t knock it on the way!)</p>
<p><strong>Forward shield</strong><br />
Use to deflect bullets and lasers</p>
<p><strong>Forward gun</strong><br />
Use to take out turrets and other enemies &#8211; guns and shields cannot be used at the same time</p>
<p><strong>Megaload Heavy Lifter</strong><br />
Fly inside and control a super-heavy &#8216;exoskeleton&#8217; vehicle and deliver it to a target pad.</p>
<p><strong>Gun Turret</strong><br />
Fire projectiles at the player &#8211; can be shot or deflected</p>
<p><strong>Laser Turret</strong><br />
Slides a beam across an area &#8211; can be shot or deflected</p>
<p><strong>SuperMass Balls</strong><br />
So heavy they create their own gravity</p>
<p><strong>Unstable fields</strong><br />
Gravity takes on pulsing, wave-like qualities &#8211; very hard to navigate</p>
<p>If I think of any more I&#8217;ll add to this list&#8230;</p>
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			<media:title type="html">jonboris</media:title>
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		<title>Demo : Surface Cruiser</title>
		<link>http://designadventuresincode.wordpress.com/2009/10/05/demo-surface-cruiser/</link>
		<comments>http://designadventuresincode.wordpress.com/2009/10/05/demo-surface-cruiser/#comments</comments>
		<pubDate>Mon, 05 Oct 2009 19:04:22 +0000</pubDate>
		<dc:creator>jonboris</dc:creator>
				<category><![CDATA[Demos]]></category>

		<guid isPermaLink="false">http://designadventuresincode.wordpress.com/?p=104</guid>
		<description><![CDATA[So I was playing around with this level where there are loads of crystals that are attracted to your ship&#8217;s energy drive. The larger crystals will shatter if you get too close&#8230; But fear not! You get a machine gun and a force blast to nail the crap out of them Also, at the end [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=designadventuresincode.wordpress.com&amp;blog=8818331&amp;post=104&amp;subd=designadventuresincode&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>So I was playing around with this level where there are loads of crystals that are attracted to your ship&#8217;s energy drive. The larger crystals will shatter if you get too close&#8230; But fear not! You get a machine gun and a force blast to nail the crap out of them <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Also, at the end of the level (if you follow the green arrow) there&#8217;s a pretty mean boss that can <em><strong>only be killed from behind</strong></em>. There&#8217;s no proper end to the level yet but if you kill the boss it means you&#8217;re awesome.</p>
<p><a href="http://www.jonmallinson.co.uk/storage/unity/mother1/cruiserlevel.html" target="_blank"><img class="alignnone" src="http://www.jonmallinson.co.uk/storage/unity/mother1/screenshot.jpg" alt="" width="500" height="290" /></a></p>
<p><a href="http://www.jonmallinson.co.uk/storage/unity/mother1/cruiserlevel.html" target="_blank">Demo: Surface Cruiser</a></p>
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			<media:title type="html">jonboris</media:title>
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		<title>Demo: Lander</title>
		<link>http://designadventuresincode.wordpress.com/2009/09/12/demo-lander/</link>
		<comments>http://designadventuresincode.wordpress.com/2009/09/12/demo-lander/#comments</comments>
		<pubDate>Sat, 12 Sep 2009 08:32:28 +0000</pubDate>
		<dc:creator>jonboris</dc:creator>
				<category><![CDATA[Demos]]></category>

		<guid isPermaLink="false">http://designadventuresincode.wordpress.com/?p=100</guid>
		<description><![CDATA[Well I said I&#8217;d do something different I can remember really enjoying this game when I was younger, so I thought I&#8217;d knock up a quick demo &#8211; check this link if you&#8217;re interested in the history of Lander. It&#8217;s over 36 years old! Demo: Lander Engineering physics-based game-play is very easy in Unity and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=designadventuresincode.wordpress.com&amp;blog=8818331&amp;post=100&amp;subd=designadventuresincode&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Well I said I&#8217;d do something different <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I can remember really enjoying this game when I was younger, so I thought I&#8217;d knock up a quick demo &#8211; check this link if you&#8217;re interested in the <a href="http://en.wikipedia.org/wiki/Lunar_Lander_(video_game)" target="_blank">history of Lander</a>. It&#8217;s over 36 years old!</p>
<p><a href="http://www.jonmallinson.co.uk/storage/unity/lander1/lander.html" target="_blank"><img class="alignnone" src="http://www.jonmallinson.co.uk/storage/unity/lander1/screenshot.jpg" alt="" width="500" height="290" /></a></p>
<p><a href="http://www.jonmallinson.co.uk/storage/unity/lander1/lander.html" target="_blank">Demo: Lander</a></p>
<p>Engineering physics-based game-play is very easy in Unity and definately a lot of fun, not only to play but also to create. Hope you find it fun too!</p>
<p>PS. My best time is 7.45 seconds. I&#8217;m fairly certain that&#8217;s an unbeatable score.</p>
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			<media:title type="html">jonboris</media:title>
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		<title>Fun games should be fun</title>
		<link>http://designadventuresincode.wordpress.com/2009/09/12/fun-games-should-be-fun/</link>
		<comments>http://designadventuresincode.wordpress.com/2009/09/12/fun-games-should-be-fun/#comments</comments>
		<pubDate>Sat, 12 Sep 2009 07:52:34 +0000</pubDate>
		<dc:creator>jonboris</dc:creator>
				<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://designadventuresincode.wordpress.com/?p=97</guid>
		<description><![CDATA[Ok, I&#8217;ve learnt a lot over the past few months. I&#8217;ve got into Unity and have even learnt some C#. But the most important thing I&#8217;ve learnt is that my game idea is boring! I&#8217;m going to shelve it for now and do some different stuff.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=designadventuresincode.wordpress.com&amp;blog=8818331&amp;post=97&amp;subd=designadventuresincode&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Ok, I&#8217;ve learnt a lot over the past few months. I&#8217;ve got into Unity and have even learnt some C#.</p>
<p>But the most important thing I&#8217;ve learnt is that my game idea is boring!</p>
<p>I&#8217;m going to shelve it for now and do some different stuff.</p>
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			<media:title type="html">jonboris</media:title>
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		<title>Demo: Prototype level</title>
		<link>http://designadventuresincode.wordpress.com/2009/08/31/demo-prototype-level/</link>
		<comments>http://designadventuresincode.wordpress.com/2009/08/31/demo-prototype-level/#comments</comments>
		<pubDate>Mon, 31 Aug 2009 12:46:47 +0000</pubDate>
		<dc:creator>jonboris</dc:creator>
				<category><![CDATA[Demos]]></category>

		<guid isPermaLink="false">http://designadventuresincode.wordpress.com/?p=94</guid>
		<description><![CDATA[Ta da! So here&#8217;s a prototype level for my game. The receptionist&#8217;s behaviour tree is working fine now, and I&#8217;ve simplified the level to make things a bit clearer. The player must complete a puzzle to activate the phone and distract the receptionist. If the receptionist sees the player enter the room it becomes suspicious. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=designadventuresincode.wordpress.com&amp;blog=8818331&amp;post=94&amp;subd=designadventuresincode&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Ta da! So here&#8217;s a prototype level for my game. The receptionist&#8217;s behaviour tree is working fine now, and I&#8217;ve simplified the level to make things a bit clearer. The player must complete a puzzle to activate the phone and distract the receptionist. If the receptionist sees the player enter the room it becomes suspicious. If suspicion reaches 100% the guards are called. If the guards catch the player it&#8217;s game over!</p>
<p><a href="http://www.jonmallinson.co.uk/storage/unity/guard3/receptionist3.html" target="_blank"><img class="alignnone" src="http://www.jonmallinson.co.uk/storage/unity/guard3/screenshot.jpg" alt="" width="500" height="290" /></a></p>
<p><a href="http://www.jonmallinson.co.uk/storage/unity/guard/receptionist.html" target="_blank">Demo: Prototype level</a></p>
<p>In this demo I added the following:</p>
<ul>
<li>My word-split puzzle as a hacking game mechanic</li>
<li>A suspicion meter</li>
<li>Guards</li>
<li>Level-complete and game-over screens</li>
<li>Simplified colour-coded level layout</li>
<li>A goal point.</li>
</ul>
<p>NOTE: My mate played the level and managed to escape from the guards and complete the level without doing the hacking. I didn&#8217;t want that to be possible but he seemed to have a good time doing it! Something to think about I guess&#8230;</p>
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			<media:title type="html">jonboris</media:title>
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		<title>Demo : Adding some props</title>
		<link>http://designadventuresincode.wordpress.com/2009/08/12/demo-adding-some-props/</link>
		<comments>http://designadventuresincode.wordpress.com/2009/08/12/demo-adding-some-props/#comments</comments>
		<pubDate>Wed, 12 Aug 2009 22:27:54 +0000</pubDate>
		<dc:creator>jonboris</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://designadventuresincode.wordpress.com/?p=91</guid>
		<description><![CDATA[In this demo I used a new behaviour tree that doesn&#8217;t use any decorators &#8211; instead it cycles through the tree on every update call. It does this because every action results in a success or failure, never &#8216;running&#8217;. This seems to work, but I found out it has some disastrous side-effects. The first is [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=designadventuresincode.wordpress.com&amp;blog=8818331&amp;post=91&amp;subd=designadventuresincode&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>In this demo I used a new behaviour tree that doesn&#8217;t use any decorators &#8211; instead it cycles through the tree on every update call. It does this because every action results in a success or failure, never &#8216;running&#8217;. This seems to work, but I found out it has some disastrous side-effects. The first is a hefty performance hit &#8211; things began to get a little jerky when running from the editor. The second, and worst, is a timing issue which makes it difficult to measure time between calls to actions at different branches in the tree. Rats!</p>
<p>Still, I managed to get a few other concepts introduced in this demo, like a hackable telecoms unit and a ringing phone. The player can now distract the enemy and sneak past &#8230; woohoo!</p>
<p><a href="http://www.jonmallinson.co.uk/storage/unity/guard2/receptionist2.html" target="_blank"><img class="alignnone" src="http://www.jonmallinson.co.uk/storage/unity/guard2/screenshot.jpg" alt="" width="500" height="375" /></a></p>
<p><a href="http://www.jonmallinson.co.uk/storage/unity/guard/receptionist.html" target="_blank">Demo: Adding some props</a></p>
<p>In this demo I got the following done:</p>
<ul>
<li>Implemented a new enemy behaviour tree</li>
<li>Introduced a hackable telecoms unit and a telephone which can ring</li>
<li>Gave my enemy some phone-answering behaviours</li>
</ul>
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			<media:title type="html">jonboris</media:title>
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		<title>Fixing my behaviour tree</title>
		<link>http://designadventuresincode.wordpress.com/2009/08/08/fixing-my-behaviour-tree/</link>
		<comments>http://designadventuresincode.wordpress.com/2009/08/08/fixing-my-behaviour-tree/#comments</comments>
		<pubDate>Sat, 08 Aug 2009 13:27:31 +0000</pubDate>
		<dc:creator>jonboris</dc:creator>
				<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://designadventuresincode.wordpress.com/?p=86</guid>
		<description><![CDATA[I&#8217;ve run into a couple of fundamental issues with my behaviour tree, plus my understanding of the Behave components. In a previous post I suggested that the decorator component would return a success even if it&#8217;s children or conditions caused it to fail. However, I spent a late one last night (bags under eyes now) [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=designadventuresincode.wordpress.com&amp;blog=8818331&amp;post=86&amp;subd=designadventuresincode&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve run into a couple of fundamental issues with my behaviour tree, plus my understanding of the Behave components.</p>
<p>In a previous post I suggested that the decorator component would return a success even if it&#8217;s children or conditions caused it to fail. However, I spent a late one last night (bags under eyes now) trying to figure out why my guard did not update his behaviour accordingly when the player was still in the room.</p>
<p>I eventually resorted to putting debug logs on every tree component to get to the bottom of things (yes&#8230; why didn&#8217;t I do this first? <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> ) and have deduced the following:</p>
<ul>
<li>If a decorator returns success, the child of the decorator is ticked and the result of it&#8217;s tick is returned by the decorator<br />
<em>This means that if a decorator returns success but it&#8217;s child then returns failure, the decorator returns a failure to its parent<br />
</em></li>
<li>If a decorator returns failure, the child of the decorator is NOT ticked and the decorator returns a success (task completed)<br />
<em>This means that if a decorator&#8217;s parent is a sequencer, and a condition causes the decorator to return failure, it in fact returns a success to the sequencer (which can then move on) but does not tick any of it&#8217;s children</em></li>
<li>If a decorator returns running, the child of the decorator is ticked, but regardless of what the child returns the decorator always returns running.<br />
<em>This means that if a decorator&#8217;s condition causes it to return running, even if the child of the decorator returns a failure the decorator still returns running, meaning we remain in this branch of the tree.</em></li>
</ul>
<p>All this information (without the examples) is available in the Behave tree editor but I simply could not grasp it conceptually until I learnt the hard way. Armed with my newly found knowledge I would like to completely restructure my guard behaviour tree &#8211; unfortunately due to a bug in Unity on Windows I can&#8217;t compile a new tree until Monday (on my mac at work). Argh!</p>
<p>Guess I&#8217;ll just have to play some wii sports resort for now&#8230;</p>
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			<media:title type="html">jonboris</media:title>
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		<title>A note about 3d characters and models</title>
		<link>http://designadventuresincode.wordpress.com/2009/08/06/a-note-about-3d-characters-and-models/</link>
		<comments>http://designadventuresincode.wordpress.com/2009/08/06/a-note-about-3d-characters-and-models/#comments</comments>
		<pubDate>Thu, 06 Aug 2009 13:08:31 +0000</pubDate>
		<dc:creator>jonboris</dc:creator>
				<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://designadventuresincode.wordpress.com/?p=82</guid>
		<description><![CDATA[3d modelling and animation is a whole world of fun, and one which I dabble in occasionally. However, I don&#8217;t want to get bogged down in this side of things yet as I know it can be very time consuming, especially for an amateur. All my characters and scenery can get fleshed out later after [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=designadventuresincode.wordpress.com&amp;blog=8818331&amp;post=82&amp;subd=designadventuresincode&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>3d modelling and animation is a whole world of fun, and one which I dabble in occasionally. However, I don&#8217;t want to get bogged down in this side of things yet as I know it can be very time consuming, especially for an amateur.</p>
<p>All my characters and scenery can get fleshed out later after I&#8217;ve got some good gameplay going. In the meantime I&#8217;m just using stuff lifted from tutorials found on the Unity website.</p>
<p>Gameplay first, then everything else.</p>
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